The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforceme

* The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple [Archers](https://clashofclans.fandom.com/wiki/Archer) or [Wizards](https://clashofclans.fandom.com/wiki/Wizard) to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during [Clan War raids](https://clashofclans.fandom.com/wiki/Clan_Wars). However, [Skeletons](https://clashofclans.fandom.com/wiki/Skeleton) from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
* Hog Riders don’t target air so flying Clan Castle troops, especially [Dragons](https://clashofclans.fandom.com/wiki/Dragon), can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
* [Poison Spells](https://clashofclans.fandom.com/wiki/Poison_Spell) can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
* Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.

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What do you think?

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