Game developers who don’t hide passageways behind waterfalls, why?

Game developers who don’t hide passageways behind waterfalls, why?

What do you think?

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  1. Because a majority of my games take place indoors and never near waterfalls.

    Also because I’m not that skilled to make rewards for finding secrets.

  2. Because the transition animation Terry came up looked like trash. It’s a waterfall, Terry, not a Star Trek transporter. You didn’t even use the same color palette, for crying out loud.

    And no, we’re not going to go with your suggestion to just throw up a text box in the middle of the fuckin’ screen. 1, it’s lazy as hell, and 2 this isn’t a goddamned Sierra game. You don’t just throw up a goddamned text box and break immersion like that.

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