What video game deserved more popularity but never got it?

What video game deserved more popularity but never got it?

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  1. Ogre battle 64. It was an uncommon style of gameplay combined with an uncommon brand. It had a limited release and back when n64 games cost $60 I regularly saw it for $75 when stores did have one. I rented it and loved it and eventually found it cheaper and got it. One of my top n64 games but basically unknown to many.

  2. I think the Ratchet & Clank franchise is a bit under the radar for many gamers. They have great ratings, but I always felt like it’s overshadowed by other PS exclusive IPs

  3. Beyond Good & Evil. Ubisoft made a fun, stylish adventure game with a unique story angle, gave it a cliffhanger ending for a presumed trilogy, garnered solid critical acclaim, and then *fucking vanished.*

    Every few years someone at Ubisoft comes out and says they’re finally, definitely, this-time-for-sure developing the sequel. But the original has been out for almost 20 years now. Any built-in audience has long-since moved on, and any new players going back to try the first one are going to find the mechanics dated.

  4. The Legend of Heroes: Trails in the Sky trilogy. Took forever to get localized and it’s sitting in a purgatory where hardcore JRPG fans adore it, but a lot of the mainstream JRPG audience hasn’t noticed it.

  5. Sword of the Stars is my go-to choice for questions like that. How many 4X games are there where each race has its own unique method of interstellar? Granted, some are similar, but no two are exactly alike, and that defines the play style.

    As an example, one race can only move from one star to another using predetermined tunnels. It’s one of the fastest methods in the game, but it also depends on the randomly-generated map, so a star that’s physically close can be difficult to get to because there no direct path to it.

    Another race doesn’t even have any means of FTL. Instead they use static gates for one-turn travel between any two gates. But the gates first have to be taken there using slower-than-light means.

    A third race has a more typical “go anywhere” hyperdrive, but it’s not as fast as the race that uses tunnels.

    A fourth race can also go anywhere, but their method doesn’t even involve Newtonian motion (plus their ships are filled with water, since they’re aquatic). Instead they teleport their ships a small distance hundreds or thousands of times per second, so it looks like they’re moving to the naked eye. This also allows them to “move” faster-than-light since relativity doesn’t apply and they’re not actually moving at any given moment. But their ships are significantly slower near planets, limiting their maneuverability.

    Add to that a randomly-generated tech tree, a ship editor, and tons of different weapons, and you got a decent game

  6. Planescape: Torment

    I’m not sure if it was that the game concept was too original for people to get, or the marketing wasn’t great, or what. It was a CRPG where your character class and stats were determined how you played the game.

    Great story, lots of replay ability.

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